APP SKETCHES
I edited this prototype many, many times before coming to this final iteration (seen when clicking on the link above). The purpose of the assignment was to pick a problem and come up with an app to work towards a solution. I chose protests, in relation to recent events, and wanted to figure out a safe way to plan and host racially involved events and protests within your given area.Â
The beginning of the assignment involved sketching out the screens we wanted to have included in our app design. In doing this, I took a spread of my 8.5" x 11" sketchbook to draft out the screens, process everything, and mark down and develop the little things that are involved in the making of the app. This process actually took me a lot longer than I had expected, being that once you put everything down on paper, you are hit with road blocks and pieces to the puzzle that happen to not fit like you had hoped. The first page involves more notes than anything, and the second page is where I worked on the main aspects of the app (at that time) that I wanted to include in the final prototype.

A lot changed from the sketch, to the paper prototypes. Here, I used my sketches as reference and began cutting out paper to fit the size of the screen on my phone. From there, I drew the screens I would have in my app onto the small, screen sized sheets of paper. I used spot coloring as a way to persuade the viewer into clicking certain icons, and give more of an incentive to move around the app. I kept my lines as clean as I could, and kept in mind what I learned from previous design courses while working on the prototypes. This process took almost 5 hours to complete, not to mention I added more screens, and altered screens entirely before even touching Adobe Xd.Â
In the end, I took out the server/discussion aspect of the app, and kept the map, the feed/homepage, the resource page, and the profile page.





